A new update is live, and you can play the free demo on Steam or directly in your browser on itch.io.
This update introduces Circles of Hell, which are difficulty modifiers. Lots more will be added later (I've got 25 planned), but I wanted to release the first 5 to see how others feel about it.
I've also done the groundwork for adding the second starter deck. I don't know if I will be able to release it with the next patch, but it should be doable. Can't wait to show what I have in mind.
I want each deck to feel different to play, which is a challenge because you don't want to add complexity just for complexity's sake. This is something that I've seen with the different jobs in Final Fantasy 14. You always have to press a certain amount of buttons to do the same amount of damage-per-second as other jobs. But some jobs have to press more or less buttons to end up with basically the same output. You can't really make one job stronger than the other, or the playerbase will not want to have these jobs in their parties.
But I think the new deck will be fun. We'll see how it goes.
Oh hey, this is the first devlog entry on The Farm, since I've closed my Patreon page. At some point in the future I will carry over all previous posts too.
But for now, I'll just keep focusing on Faith in Despair.
🧙♂️ To be continued...