Quality of Death - Faith in Despair Devlog #30

The latest update introduces Death as the antagonist, who's the one behind all the words at the top of the screen. You are playing against Death for a chance to escape. Will he ever let you go? Probably not.

Other than that, lots of new tips and quality of life changes. When will quality of life be 100%? Not sure.

Two weeks ago, I was at Gamescom and several people played Faith in Despair on my Steam Deck. It was amazing seeing people interact with it, and they all gave amazing feedback. Overall, it was very well received, which is always good for a boost of motivation.



When I got back, Gamescom also came back to haunt me, as I got some kind of flu (the usual, I guess). Took me another week to recover, but I think now I'm fine again.



Cologne was pretty amazing. I was there as a little kid, and I only remember it because of the VHS tapes that still exist of it. When I was there, I specifically went to a fountain where my father filmed me jumping from rock to rock. It was quite surreal seeing it with my own eyes. I mean, again.



I also met a lot of like-minded people and made new connections. I even handed out Faith in Despair cards for those who were curious. And not always to other gamedevs, sometimes I also got players interested as well, especially in the indie booth area.

Will I go again? We'll see. First, I got a game to finish.