Atonements - Faith in Despair Devlog #34



First patch of the year 2025 has arrived. Five new atonements await, for a total of fifteen.

After every patch follows a little mini-burnout. Thankfully, I have other projects to work on at the moment too. In fact, since December I'm a freelance gamedesigner/gamedev for a company in Germany. I'll share more about how that's going in the future.

So yes, I'm now making games while making games. How does that feel? Pretty damn good at this point.

How will it affect the development of Faith in Despair? Honestly, not at all. I still reserve one day in the week for my game, and I'm working on it on the weekend too sometimes, even though that's probably not a good idea in the long run (burnout is always looming around the corner, y'know).

I'm currently in production mode. I think I will now keep focusing on polishing what's already here, and maybe try to get the Android version done as well.

There's one aspect that does influence Faith in Despair though: I simply learn a lot about how other people work on their games, especially larger teams. And I'm learning Godot, which so far feels pretty good to work with.

Suffice to say, 2025 has started pretty amazingly, even though I was sick the past two weeks. I have a bunch more things planned for this year that sound amazing in theory too, but we'll see how it plays out.

And of course, Faith in Despair is going to get released. I think it's time.