hqtrilogy log nr. 53


Gothazodings! Here's what transpired over the last few days:

 * The complete soundtrack is now available pretty much everywhere, including Spotify. It will remain free as DLC and on my website, so no worries! And luckily, I even found WAV files of some of the songs from HQA (i.e. violence, halfquake, etc.), so there is a slight jump of quality there.

* Speaking of which, the soundtrack DLC came back from Valve's review and I cleared everything up, re-submitted it and now all 3 DLCs are approved and ready for release. The main game still needs confirmation, but surely that's just a matter of time.

* I've finished adding all 5 easter eggs to HQ2. These took a lot longer than I thought. :D

* I played through all of HQ1, found about 9 new things to fix and several potential easter egg places.

* The sounds for func_rotating were still not changed for each part. I didn't realize this before because HQ2 apparently doesn't use any func_rotating with sound, and I already had the sounds for HQ3 in the project folder. Anyways - it's fixed!

* I fixed three flickering and/or misadjusted textures in the map "halfquake2", and added something when you stay in the way of the spike train (up until now the spikes would just go through the wall).

* The "hidden" texture in "halfquake3" was missing and I restored it.

* I raised the buttons in the backstage part of "halfquake8" and fixed an issue where the player was always facing the door upon entering this level. I put in a quick teleport after the changelevel that turns the player around.

* When playing through HQ1 I noticed some health and ammo issues after the house, so I added a health box and 2 ammo clips for "halfquake10".

* And finally, I added several new easter eggs to HQ1 in general.

Yesterday I played through HQ3 and streamed it on twitch (part one (starts at 11:30) and part two)! There's a bunch of trivia you might find interesting. :D I found a few errors actually, which I turned into github issues. I had a nice chat with my stream visitors, and I got some cool suggestions regarding easter eggs and the Stayin' Alive song in HQA (thanks Pao, Jace, Alex, Poisonwindglobadier, x64pirate, h4ndy and ruleton). I might do another stream, just not entirely sure when.

And that's it!

To be continued... (<